Wheelman

ign

Why, Vin? Why?


I do not think that my expectations were too high for the cyclist. As someone who has the occasional lousy action movie, I came into biker expect Vin Diesel cheesy dialogue, unbelievable story and a lot of explosions. What I have been a whole lot more - and it was not too good. Sure, there's a lot of cheesy dialogue and Vin Diesel fiery moments, but also a complete lack of story of the mentally disabled enemies, repeating the city and some lame missions.

In a nutshell, is to Quickly interactive and The Furious. This saddens me.

Before we get into the nitty-gritty details on this game, I feel I should point out why this review is late at IGN PC. You know, we have a game where the intervention of store shelves, but kept crashing the computer here in the office. We tried to run on two Alienwares (Core 2 Quad, 2 GB RAM, Nvidia 8800GTX, Vista 32-bit, and all the fixins), and either freeze up during installation or a blue screen when the game started. Fortunately Ocampo finally got a new rig (Core I7 920, 6 GB RAM, ATI Radeon 4850 and Vista 64-bit) and this could actually play the game. We checked the message boards and other people with similar problems.

Cyclist, it is clear spy mission in Barcelona, the main role of Vin Diesel. I say "apparent" because the story is pretty much never explained except for a short cutscene at the beginning of the game. Vin meets just some dude from the agency, which hands him the info and ill-states world-end, as in Spain. From that you Vin Undercover Milo persona, no-nonsense driver for all kinds of bad people. Throughout the game, you'll tear through the streets of Barcelona chasing paper in a tube, a man named Felipe, and more, but you have no idea why the hell are you doing this thanks to non-existent story of this game packages.

Seriously - I am a secret agent, but I have no idea what I was working with the group. I understand the profiles of the characters RAI between missions, but I said caused some dude I worked for the CIA at one point. Who am I really working? Who knows! Why would the CIA came to Barcelona? Who cares! All I know is that there are three fractions of poor people in the city, and I need to work with them all to find a great thing. That's it. These are large enough narrative shortcomings.

On the basis of this sense of detachment even worse is the fact that a botched take on open-world environment. See you can get through the so-called biker story about eight hours, but it is designed to be a sandbox world of Grand Theft Auto. OK, this is a lie, it seems like this game is designed for a direct knockoff of GTA. When you pull on the world map in your PDA, you'll see a green icon of story-based missions and then a series of colored icons for the seven categories of side missions - such as driving people to certain places in a taxi, having regard to your opponents in the rampage, and escape your pursuers in the Fugitive.

What is this feeling disconnected, is the fact that these things just pop without any reason or rhyme. If you decide to do the taxi driver mission, simply teleport to the car, which already has a passenger. Why are you smashing into other cars? Just because you want to, I think. Yeah, that mission you can upgrade and such, but how it makes sense in this world? There is no in-game economy, so you're not earning money for these tasks, you just do to them and get the best location. You do not have the feeling that you are part of the city. It's just a few random instances of Sundays Spanish-bathed city.

One of the greatest things about each of GTAs is conjunction with the city you are living in - with the knowledge, shortcuts, tight turns, or where people live. Never to the cyclist, because you can just jump into any mission you feel like. You pull out the PDA, select the mission you want, and that the warp spot. You do not have to drive there, you travel in space and time. This leads to you know, or care for the city, but honestly, there's nothing to know, or care. Barcelona is a colorful and bright, but it's completely forgettable. Every street looks like the one before are several important monuments, and some in-game advertising here (FYI: The Spirit is coming to DVD soon). Just about everything destroyable, which is a nice touch because you will be smashing through a variety of crap, but nothing that looks good. In fact, when I was tearing through a patch of dirt, mud kicked my rear tire in the square was so that I would have sworn was pulled from the PlayStation 2 game. Yeah, that PC is more accurate and more detailed than the PlayStation 3 or Xbox 360, but to not say, it looks great.

Nevertheless, the cyclist is not a complete failure - there are fun parts to accept when there is no story, and the city is dead. What game is going to be quite a few over-the-top unrealistic elements involving his vehicle. When Milo barreling down the street and came on the car, you can hold Airjack and watch the red arrow appears above the vehicle in front of you. When the triangle turns green, you Release the button and Milo will jump on your journey to a new car in slow motion. That is true - it is a leap forward in speed car into another vehicle, which it will be slower. Either on impact or (special), after it jumped out the window, you will see some glass shattering and Milo will be at the wheel. It's absolutely incredible, and it looks hilarious, but this is the kind of goofball crap I expect the cyclist. This is really funny.

Another absurd idea of the game but in fact employs is fine, as collision of vehicles. Here, the right joystick (or mouse or keyboard), serves as your car in the affected staff. If you are rolling down the street, you can pull the stick left, forward, or the right to check the body in this direction, it's your car wheels are turned 90 degrees and you have a driver's side. Sure, it could never happen in real life, but for the video game starring Vin Diesel, I'm behind the steps. If you wear down the car, you can get a shot when the camera will be followed by rolling a ball of fire, which is used to your enemy.

Sadly, the AI will go up against the cyclist quickly drain the fun of those nifty moves.

You see, all in Barcelona, is mentally challenged. Let us look at a simple example: I decided that I want my wishes to run up to five-star mark (yes, stole the old system and achieve the type of the GTA) and see how long it might take. When I first started my quest to get to, I would shoot the civilian as well as to get my level up (you can not kill the innocent or the police in this game) and start running when the police gave chase. My first few times, cops caught up to me and took my journey in the hail of gunfire (special is that there never Airjack the car you need to be one of those situations.).

Then I remembered that I was against the idiots and trying to get out of the car and run from them. This strategy worked for a few minutes, because every time the cops get close to me, I climb out of their cars to chase me on foot, but the animation gave me enough time to sufficiently far away that I would climb back to his car to I chase and repeat the process. Finally, I am cocky and tried backtracking and shot me. The attempt, which worked best, I went in a circle around the courtyard. That is true, I have my level I wanted to go in the same circle around the fountain Barcelona, and the game's AI can not think of a way to stop me.
This idiocy bleeding through corny on-foot combat as well. Yeah, Milo can get out of the car if he wants to and he will have done a lot to see how tons biker mission is "to drive the objectives, get out of the car, fighting dozens of poor people to obtain objective, the fight back to base." These are types of mechanics grate on my nerves. It's not that these tasks are difficult, it's that you are so damn boring. To get started in the alley entrance, crouch in a few boxes and pop up to shoot. When you have cleared all the red dots your radar, you move forward and at the same time several new dots materialize a way before you. It's your job to just mow down wave after wave of these dudes, and it is not difficult.

Health regeneration is in biker, Milo is pistol ammunition is unlimited and there are several secondary weapons, for example, can pick up a shotgun assault rifle. Comedy, Milo'll warehouse secondary weapon on your back, but there is no strap or something to hold it in place. It's just inexplicably stuck to the small back, as it has a double-sided tape back. I think that this should not surprise, because I saw Milo to make a series of flat-out amazing things in this game - he takes phone calls in his head without holding or owning a Bluetooth phone, tell him when to jump from a moving car, his head disappears over sidewalk when you see a car that you want to distance you hit the button and Milo telepathically stopped the car and the shocks are over Jack's, and he walked in the get away car and gets hit by a half bent to the point where his heels touched the back of his head .

When the bad guys get in the car, the action is not much better. Each mission is almost against my gang in the circular building and I needed to have is the leader in five minutes. However, after the leader and his cronies climbed into their vehicles, but only went in a circle around the place. It was not until five minutes were up that the bad guys were trying to leave the page. Why have the feeling that they would toy with Milo for five minutes, which could take off the outside of me, but I do not think that AI think that any of their plans in this game. Keep in mind that you will work on three different gangs of bikers, so you can ... uh ... get info on this "device", or whatever. I guess.

Incidentally, you are helping to kill a party of another gang, and then immediately turns around and helps one gang just hurts. During the cutscene where a gang leader called Milo on this fact, the cyclist brushed him that was a mere driver. Satisfied that the leader, but I am confident that this is not how it works in real life. This boss, which operates the casino, or know that I worked with other gangs - even after I had a lone attack on the casinos, which killed tens of years old boss' men. Did you think that there was another American who is running as if it were a bald trousers worn-out killing people in the streets of Barcelona?

For a lot of missions, you'll be after a car, or trying to get away from the group. This means that you are in the game with a handful of other vehicles and you'll need to clean your clock with your vehicle melee skills as well as some super-moves through your turbo meter. As you pull off moves such as "speed" and "hand turn," a track in the lower left corner becomes complete, you can use this power to strengthen or carry out two types of trick shots. The first activity slows, coats the screen in black and white, and gives you in the driver's seat, so you can shoot 180 degrees. Rings appear on enemy vehicles during these moments, so you can download some instant explosions and the results can be quite convenient.

The second thrust is doing everything I wrote about it, except that one vehicle rotates 180 degrees so that you are now face-to-face with the slow-mo enemies coming directly to you. This is great for the adoption of the bad people who have got a little lead on. Usually ends with you kick back on the front of the car and crashing into some obstacles that popped up in front of you, but can be cool ... except the time the vehicle exploded in front of my bullets even got to gas tanks.

The problem is, you do not have that many leads as the game continues. For some reason, if you enter your support, it always seems to hit their enemies as well. This means that you rarely get a chance to get way from the pack, and tackle some damage. Hell, in the final mission, you just spammed with enemies. You will be the route to the collection of these gang leaders, who are holed into one vehicle, but if you have the slightest chance of popping the boss, three fricking underlings will T-bone you or hit you your bike. It's infuriating.

Closing Comments
I do not know how I will score the game until I sit down and write a review. After reading the preceding paragraphs of this one, it's clear, I am not a cyclist. When Vin Diesel, is attached to the project - whether it is a movie, or game - you can expect that it will have to suspend your disbelief and settle in some unbelievable shenanigans. Unfortunately, the cyclist pushes the idea too far past the point of no return. Sure, sometimes hip-check of the sedan is great, but it is not no story to keep you going (why would gangs accept his bullshit?), Is a chore Fight (Oh, another swarm of poor people to block my path? Fun.) And the game does not seem that good (Cars are just general boxes.).

I was the cyclist guilty pleasure, as well as 50 Cent: Blood on the sand, but it is only guilty of that a bad game.

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