Nostradamus: The Last Prophecy

Hair-pulling puzzles in your future.



I love every game, starting out with cross-dressing, as a rule, I think. There are some baseline love to go with the fact that the very first task put you in Nostradamus: The Last prophecy is for your female character to impersonate her brother. Bonus: If you put on his clothes before wrapping your chest, your nipples poke through - yes, laser nipples to otherwise make themselves alarmingly defined in spite of two layers of clothing!

But enough about our heroine (Madeleine) and her wardrobe malfunction in the main focus today is this pesky quatrain predicting bad news for Catherine de Medici family. Know how to tell if someone is serious about faking a curse? If they are willing to kill 12 people before getting to the major Political them! Fortunately, Nostradamus's Sunday - err, daughter - is on the case, to drink, investigate crime scenes, and putzing on in pop's observatory to calculate things of great Astrological imports.

The guy is actually a lady.
Can you remember Dracula 3: The Path of the Dragon? I think - I have reviewed it and it is not too great a surprise that this game reminds me a lot of that because they are both Mystery Adventure Games products. High-quality panoramas for the mouse-look exploration, a multipurpose marker that indicates whether you can talk, use or examine the marked area, and voice is less painful than most adventure games is the great good thing.

Unfortunately, the lame inventory system is made. There is an annoying stop halfway between something that is in the physical inventory and be in as a useful object; imagine Madeleine staggering around with an armful of clay, strange coded messages, and homemade jam, until you hit the auto button to put them all down (or do it manually). Nostradamus not break up the documents part of a diary, a recipe book, obituary list, map, and previous dialogues, but that makes it easier to find the exact bits of paper you need.


Yes, but what Lotto numbers should I choose?
Oh, here is something else that was argued - crazy puzzle! Some of these things makes so much sense! Establish kneading machine and a couple of bread, or mix some anti-sickness powder - these things I can handle, even if I need to gather my own herbs around the city, but these things can not even being considered as a warm-up . I have a feeling that beating a game like Nostradamus could well be the same as taking down God of War II on hard.

For example, (and, OK, it will be a spoiler) to get a recipe for a love Potion, look at your brother's stuff, and his suitcase is very locked. Actually, it's so locked to learn the symbolic combination, as you uncover only after tinkering with a pin head, you have to get up, find your brother's portrait hanging on the wall, look at the stars in the background, figure out which constellations represented (probably by referencing Center down the hall), and then find the icon that fits each one.


It is not good.
Is this yet another leap in logic longer? It is a very good idea for a lock, in fact, I think I may even adopt design and a custom safe, because no one will ever figure it out. I'm sorry, but I do not feel bad for not having quite catch it. If, when you had discovered the combination lock, Madeleine had said something like, "I wonder which three constellations are his favorite ..." at least that would alert you to the general direction. It is entirely possible that I just not hard enough (haha, are you kidding? I do not beat God of War II on hard!), But given that walkthroughs and forum threads to these games are pretty hopping sites, perhaps hints are just part of the experience.

Closing remarks
You will learn at least a little about astrology by playing this game. If it does not interest you, you can be annoyed, but then you should probably not the type likely to pick up Nostradamus: The Last prophecy in the first place, no matter how detailed the environments are or how much you love yourself immersed in the puzzle hell .