It looks better than the PS2 version.
Mannequin fighting has never been considered among the most revered forms of combat in this world. That's likely because, aside form the most furtive corners of department stores, it doesn't exist. We'll assume it hasn't gained more widespread appeal because it's repetitive, boring, and pointless, which accurately describes the experience of playing through Made Man. You'll be doing quite a bit of mannequin-blasting in this game, since the AI routines for the enemies are about as complex as a cup of dirt.
You play as Joey Verola, a Vietnam veteran climbing the hypothetical ladder of the New York mob. It's a third-person action game split into stages based on flashbacks from Joey's life. In the present, Joey's driving in a car, telling mob and war stories and when he launches into each you have to shoot your way through it. In this sense, the game actually has an interesting narrative vehicle, although the story itself isn't particularly gripping. If only the shooting was remotely interesting.
Once in a while you'll see an enemy do something which indicates they have a slight sense of self-preservation. They'll duck behind cover, occasionally, but then ruin their chances of living by standing up to shoot in the exact same spot every time. You can sit there with your cursor sitting over where you saw their head pop up, and they're dead. Other enemies will run directly at you; many try to fire through solid walls, and others run automatically to specific spots, start firing, and never move.
In an action game where all you do is shoot, you need interesting targets. Made Man delivers a shooting experience more akin to hitting immobilized elephants with a sniper rifle from five feet away.
We can't forget to mention all the awkwardly tacked-on combat mechanics in this game. Killing enough people allows for an extreme slow motion mode, allowing you to line up your firing cursor even more accurately, as if that was required. There's also a Retort Kill mode, where, after you shoot down an enemy, you can once in a while hit the circle button to unleash a stylized execution. By that we mean the screen splits in two, Joey spouts an idiotic line of dialogue before shooting the downed opponent in the face.
But hey, Joey can wield dual shotguns. That counts for something, right?
For the PC version, players are treated to a more high-resolution version of an ugly game, though you won't find any widescreen settings. Props have to be given for including mouse support, something neither Capcom or Ubisoft decided to implement for the recently released version of Resident Evil 4.
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