Bionic Commando

Bionic Commando DVD Game Cover

Bionic Commando = A shoddy, shoddy port.


If you want to know all about the main game and mechanics of Bionic Commando then you should read my review of the console versions. For this review I'm just going to focus on what the PC brings (or doesn't, as the case may be) to the game, hopefully swaying you from making a poor decision and purchasing this shoddy, shoddy port.

I don't know about you, but when I first start up a PC game I always go to the options menu to check out my video choices and set them up for my rig. Well don't get your expectations up with Bionic Commando's video options, as essentially the only choice you can make is what resolution you want the game to run at. PC gamers everywhere are likely to scoff at this, but I was willing to work with it as long as it looked fine and operated well. Unfortunately, on multiple machines here in the office, substantial tearing occurred, making the lack of a v-sync option feel like a gross oversight. Other graphical oddities also occurred, with some parts of levels looking like someone broke them into pixels and then mixed them up on a palette.

A lot of console games get ported from the 360 to the PC, but at least they try to make it seem like they put forth effort into making the PC game something worthwhile. Such is not the case for poor Bionic Commando, which is blatantly taken from the 360 version to such an extent that the tutorials will tell you which 360 button to use but won't even bother telling you which corresponding keyboard key performs the same action. And to add insult to injury, there's a 360 controller button map in the upper-right portion of the screen, taunting and cajoling you into plugging a controller in.

Bionic Commando is a sloppy port of a game I found to be fairly mediocre. With Street Fighter IV on PC I really thought Capcom was shaping up with its PC ports, but Bionic Commando takes several steps backwards from the progress that'd been made.

©2009-08-03, IGN Entertainment, Inc. All Rights Reserved
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Anno 1404 Wallpaper

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Anno 1404 Screenshot

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Anno 1404

Anno 1404 DVD CoverIt is finally ready to set sail to the shops Anno 1404, known abroad as Dawn of Discovery, a new member of the saga strategy developed by Blue Byte Software. Focuses primarily on commerce and the city bulding, the title does not look for historical accuracy, but the player with a passion instead complex dynamics, yet simple to learn, and charms with an installation technician at the highest level.

Serving the Emperor
For those not familiar with the series, actually less successful than sacred monsters like Age of Empires or evidence of Impression Games, it puts players in command of a European colony in the beginning of its economic development, and requires you to make it flourish. Dynamic Sim City-style blend with phases where focus their attentions to building profitable and stable commercial maritime routes, as well as diplomatic bargain with other virtual players on the map. Anno 1404 will offer the same element, enriched by a large amount of tasks and resources to manage. Another important detail, the game only points to some stereotypes of the early '400, but without any pretense of historical accuracy or geographical. Once started, a beautiful introduction will take you to the main menu, where you can choose whether to start the main campaign, facing a game without any limit or playing some pre-set scenarios. Far from being superfluous additions, these two modes provide an additional approach to the game different and equally enjoyable. It is advisable to start with the campaign, and through the first few missions, manages to teach the player how to tame the interface of the game as well as the large amount of options present. Also, thanks to a storyline that follows the sequence of missions and various chapters, is able to ensure a high degree of empathy and concern. At first you will be one of the many servants of the Emperor, guided by the wise counsels of Lord Richard Northburgh, must succeed in the arduous task of bringing his haggard communities on the route of economic stability. Soon there will also be presented with a ship, which is essential in order to address the many exploratory missions and to conclude trade deals with other major islands, otherwise inaccessible.

Mouths to feed
The initial missions you will be engaged to increase the number of inhabitants of your little colony, which will initially only peasants and only then moves up in class and ultimately become citizens patricians. The phases of construction and evolution of the city will require a good organization of the buildings, whose construction depends on some simple rules: First, you need a warehouse on the beach where piling resources and where to start all exchanges with other communities. Secondly, the market, without which no resident will move in your possessions, along with the building of the small market it is also the only way they could expand the area of influence and then building. Once positioned also the first wooden houses and streets, initially only with mud, the small village will begin to see the first timid peasants populate the streets. Parallel to the management of its settlement, will be to research, development and management of resources. These range from basic wood and stone coal, precious stones of various kinds, through various types of foods such as fish, fowl, grain and so on. These can then be elaborated through several steps to create new and useful items such as clothes or tools from work. We found, in more advanced stages, to set up real development chain such as to create working tools, valuable and profitable resource. Starting from the mine to collect the iron from the mountains, you go through a building would contribute to its preparation. But this will require coal to keep their forges, so you must also provide the building dell'apposito building. Finally, in order to get to the finished product, you must prepare the final workshop, using all the elements that will give you the filling period of your store. Another important detail in the proper management of precious resources will monitor the consumption of them. On the one hand, it can be exploited in various production chains, on the other side might be helpful for marketing purposes. For example, you'll have to stop the production of clothing in order to accumulate enough hemp to be exchanged with Al Zahir, a merchant of the sultan, in order to complete a mission or increase its diplomatic level. These facts are just a few general examples, useful to get an idea of the large amount of different aspects of gameplay, as well as the great freedom that keeps playing, you will be left.

Diplomacy is an art
The component war was only hinted at, but still leaving the player the ability to disrupt diplomatic relations until reaching the clash, but no particular policy option, while the exploratory and diplomatic were much deeper. Just come into possession of your first ship, will be revealed soon be sailing the seas in search of other islands, on which you may find other colonies or valuable resources to exploit. Will come into play so soon diplomacy, tied hand in glove with the trade. If you are skilled enough in embracing valuable agreement, you will benefit from the exchange of goods, establishing even the trade routes to be assigned to your ships. This valuable tool will prove useful as well find your community divided on several islands, characterized perhaps by different resources, from land to land exchange which will be the key to access the highest steps of social and economic life. To ensure a good variety of play will think many other variables, such as the ability to learn the arts oriental architecture, useful to colonize the islands further south, or even some small tasks that you assign tasks as varied as perfect for distracted for a while 'stage management. If all this were not enough to convince themselves of the longevity of this title, you mentioned the presence of two other game modes. This scenario presents several missions to complete, while the open mode is perhaps the most interesting, where you can test the various skills learned during the campaign, without any limitation whatsoever. Of note is the ability to customize to the smallest detail the rules of the game, which will go directly influences the level of challenge of each component of gameplay.

Who said that the Middle Ages is the darkest time of humanity?
The solid and fun gameplay set up by the developers is fortunately supported by a graphical and technical sector at the highest level. Also in this aspect, the realistic element has been neglected in favor of a general design colorful, almost cartoonish. The various architectural elements present in the screen have a really high detail, even closer to the zoom, and the feeling of being in front of the city actually live is very strong due to the large amount of moving parts. You'll see people walking the streets, carrying materials, dragging carts, promote their goods to market and so on. There is plenty of variety of animals and lush vegetation, varied and incredibly well animated. A praise for the realization of the different territories, all divided into small islands, except of course in campaign mode, generated randomly. True jewel of the production is, however, the sea, achieved nothing short of exceptional. Also excellent music and sound effects, perfect for involving the player permanently in the gaming world. Readers worried that too much beauty can tire your machine, high scalability of the Details should guarantee the possibility of having fun with Anno 1404 even without a computer generation.

Summary
Anno 1404 is an excellent way in every aspect: the gameplay is solid, deep and varied enough to never get bored. The campaign mode, thanks to the first tutorial missions and an interesting storyline, it allows the average user of fans to a particular genre such as management, while the other two are the perfect complement to an experience that will not disappoint even the experts of this kind games. In support of such grace, the title also provides technical impact of all respect, and a graphic style very engaging. Ultimately, we recommend buying the game at Ubisoft sure all the fans, for everyone else, we believe that a try would be a must, perhaps they can discover a kind unjustly overlooked by the masses.
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Fuel Wallpaper

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Images Credit : ign.com

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Fuel

Forget the world where you live and envision entire cities destroyed and people forced to live in remote areas because of global warming, which led to disasters and square miles of desolate areas.

Gurus of cinema eighties could come to mind the films of the hit series "Mad Max" Mel Gibson and Miller. We say that the environmental implications is very similar, but this will instead be directed to the background of FUEL, a driving game, arcade-style "free roaming", developed by Asobi Studio and produced by Codemasters.

Already entered the Guinness Book of World Records thanks to the vastness of the map that came to have far fourteen thousand kilometers square, this Fuel has already made about him, we are now to see if it has not enough fuel to remain standing up too soon.

Free Roaming? No thanks
FUEL started playing we realize right now his double identity. You can choose to wander freely around the map, to discover spectacular landscapes and endless and proper vantage points, looking for a challenge, or select the races directly from the menu of the game.

Most likely the outlet of choice will be the first, because after a few hours of game becomes very frustrating and boring to run the length and breadth of the huge map available, without having any real reason to do so. Aside from some additional color, a new means or at most a challenge, there will be no real extras to the races. Explore a mode useful only to enjoy some nice views and fan the flames more poetic, but that does not make it attractive enough to bring the player to the waiver of the much-loved and most convenient menu. As they say in these cases: "not worth the candle."

The enormous map is divided into nineteen zones, all unlockable through an "FUEL" acquired through the victories and challenges. The races, which make up the Career mode, are addressed in three difficulty (beginner, experienced and veteran) and due to the most common tests of racing games such as circuits and the checkpoint.

Instead there will be challenges in the tests rather than out of the ordinary, such as the pursuit of a helicopter where you will, without the use of GPS to reach the helipad before the half wheel, or chase and ram other cars.

As you can see, is an approach that offered by FUEL completely different from what we are accustomed to seeing the usual driving games arcade. Is the host to an almost complete absence of a tender system standards, where the true path to beat the player to the sound of cannons, between plants, rocks and trails. It is not forgotten, however, is the popular GPS, which will be useful in many races, indicating the right way. Ironically in a game where they upset the rules, you still have that fear of leaving everything in the hands of the player, leaving the little help, just as a chance to move where there is greater need. However for those who love orienteering will be some races where it will be available the help of GPS, relying entirely on their sense of direction.

Arcade, too
With a guidance system Arcade, it was assumed that the game would not give strong emotions to the estimators of the simulations. The fact remains that we face in a disarmingly simple gameplay.

There is no way to embody or define your own style guide, just go straight past the opposition one by one, takes you through the power of inertia, first to the finish. The level of difficulty, however, is well balanced and will give you a hard time in expert mode, although on occasion it may be quite frustrating.

Very attractive car fleet, with a variety of means (well seventy five) who dividereannoin quad, buggy, moto cross, road cars, trucks, monster trucks, jeeps and others, all with the infamous unlockable points FUEL. But forget any of your toys custom option, the only customization will be purely aesthetic as colors and liveries, useless for performance. There will be much difference in driving between one type and the other half, the bikes seem to have protective aura around him, fall down or lose control will be almost impossible, you get the feeling of racing on tracks. However, do not miss the features of the racers, who albeit slightly, serve to distinguish each other in terms of parameters such as acceleration, speed, grip, adaptability to soil type, thus widening our choices beyond the mere aesthetic appreciation.

What is most lacking is that feeling of adrenaline that much involvement we would have liked to see. Well in the end you find yourself running up and down between landscapes superfine, mud and asphalt, all very nice, but without giving the feeling that other titles can give. Something is missing, it lacks a soul.

At this meeting, however, is an excellent sector multiplayer online up to sixteen players to race in all the challenges posed by the single player. Is hoped, therefore, will be opponents in the flesh to make us forget the linearity of the races in single and give us a little 'charge.

Motor reserve
Given the vastness of the playing you could certainly expect minimal details from the boys Asobi Studio. From this point of view, we are faced with a graphic that has ups and downs. Good texture used for high-definition models means, are flanked by low-quality textures for environments, accompanied by nothing short of reckless use of the effect pop up, though less obvious version of the console. Particle effects, atmospheric, light and day-night cycle still give a nice effect along with landscapes that accompany the races, making them very attractive. We were not convinced however that filter looks like a grainy film from cinema to represent the leaves that flutter as a result of the storm. The problem of frame rate of the console versions dancer, has been optimized, however, relying on a computer enough performance, which far exceeds the minimum requirements.

The fund has an audio sampling varies little, especially the roar of the engines are always the same and not real nice but the environmental effects, as well as some songs.
Ultimately this is a decent product, perhaps much less exciting than you might initially suppose, but still enjoyable for those who prefer arcade racing and have a PC sufficiently performant.

Summary
FUEL, arrived slightly late in its PC version, if we are justified by some performance improvements, has not revealed what had been long awaited. A title with an innovative concept and a mammoth area of play, but not entirely successful, due to a mediocre graphics and a guidance system arcade too repetitive, lacking the adrenaline that would make the title a must for the genre. Remains a fun arcade and playable, thanks to a good multiplayer.
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Street Fighter IV Wallpaper

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Street Fighter IV Screenshots

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Image Credits : www.videogamer.com

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